SDI Technologies iH30 Especificaciones Pagina 44

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Ancillary Data
Quadro SDI Output PG-03776-001_v06 | 39
m_AncData.AudioGroup2.audioCntrl.frameNumber3_4 = frameSequenceNum + 1;
m_AncData.AudioGroup2.audioCntrl.rate =
NVVIOANCAUDIO_SAMPLING_RATE_48_0;
// Assign data buffers from ring buffer
m_AncData.AudioGroup2.numAudioSamples =
m_pRingBuffer->NumValidSamples(0);
m_AncData.AudioGroup2.audioData[0] = m_pRingBuffer->GetBuffer(0);
m_AncData.AudioGroup2.audioData[1] = m_pRingBuffer->GetBuffer(1);
m_AncData.AudioGroup2.audioData[2] = m_pRingBuffer->GetBuffer(0);
m_AncData.AudioGroup2.audioData[3] = m_pRingBuffer->GetBuffer(1);
// Audio Channels 9-12
m_AncData.fields |= NVVIOANCDATAFRAME_AUDIO_GROUP_3;
m_AncData.AudioGroup3.audioCntrl.activeChannels =
NVVIOANCAUDIO_ACTIVE_CH1 | NVVIOANCAUDIO_ACTIVE_CH2 |
NVVIOANCAUDIO_ACTIVE_CH3 | NVVIOANCAUDIO_ACTIVE_CH4;
m_AncData.AudioGroup3.audioCntrl.asynchronous = 1;
// Set audio parameters.
m_AncData.AudioGroup3.audioCntrl.asynchronous = 0;
m_AncData.AudioGroup3.audioCntrl.frameNumber1_2 = frameSequenceNum + 1;
m_AncData.AudioGroup3.audioCntrl.frameNumber3_4 = frameSequenceNum + 1;
m_AncData.AudioGroup3.audioCntrl.rate =
NVVIOANCAUDIO_SAMPLING_RATE_48_0;
// Assign data buffers from ring buffer
m_AncData.AudioGroup3.numAudioSamples =
m_pRingBuffer->NumValidSamples(0);
m_AncData.AudioGroup3.audioData[0] = m_pRingBuffer->GetBuffer(0);
m_AncData.AudioGroup3.audioData[1] = m_pRingBuffer->GetBuffer(1);
m_AncData.AudioGroup3.audioData[2] = m_pRingBuffer->GetBuffer(0);
m_AncData.AudioGroup3.audioData[3] = m_pRingBuffer->GetBuffer(1);
// Audio Channels 13-16
m_AncData.fields |= NVVIOANCDATAFRAME_AUDIO_GROUP_4;
m_AncData.AudioGroup4.audioCntrl.activeChannels =
NVVIOANCAUDIO_ACTIVE_CH1 | NVVIOANCAUDIO_ACTIVE_CH2 |
NVVIOANCAUDIO_ACTIVE_CH3 | NVVIOANCAUDIO_ACTIVE_CH4;
m_AncData.AudioGroup4.audioCntrl.asynchronous = 1;
// Set audio parameters.
m_AncData.AudioGroup4.audioCntrl.asynchronous = 1;
m_AncData.AudioGroup4.audioCntrl.frameNumber1_2 = frameSequenceNum + 1;
m_AncData.AudioGroup4.audioCntrl.frameNumber3_4 = frameSequenceNum + 1;
m_AncData.AudioGroup4.audioCntrl.rate =
NVVIOANCAUDIO_SAMPLING_RATE_48_0;
// Assign data buffers from ring buffer
m_AncData.AudioGroup4.numAudioSamples =
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