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Quadro SDI Output PG-03776-001_v06
| 1
1 GETTING STARTED
Application programming of the NVIDIA Quadro
®
FX SDI is broken into two principle
parts, device control and data transfer. Device control handles the hardware
configuration as well as the starting and stopping of data transfers while data transfer is
the sequence of operations that send graphics data to the video device for output.
The Quadro
®
FX SDI displays graphics data that has been rendered by the graphics
processing unit (GPU) into one or more OpenGL Frame Buffer Objects (FBO) or
application controlled pbuffers using traditional OpenGL programming techniques. The
resulting standard definition or high definition serial digital video output can be 8, 10, or
12-bit. 10-bit and 12-bit video output must originate from a 16-bit per-component
floating-point render target while 8-bit data can originate from either an 8-bit per-
component integer or a 16-bit per-component floating-point render target. Color data in
an 8-bit FBO or pbuffer should be integer data in the range of 0 to 255, while data placed
by an application into a 16-bit floating point pbuffer or FBO should be 16-bit float data
in the range of 0 to 1.
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